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Renderer Member List

This is the complete list of members for Renderer, including all inherited members.

_light_ambient_color (defined in Renderer)Rendererprotected
_light_diffuse_color (defined in Renderer)Rendererprotected
_light_location (defined in Renderer)Rendererprotected
_model (defined in Renderer)Rendererprotected
_projection (defined in Renderer)Rendererprotected
_view (defined in Renderer)Rendererprotected
disable_lighting(void)=0 (defined in Renderer)Rendererpure virtual
enable_lighting(void)=0 (defined in Renderer)Rendererpure virtual
enable_view_settings(void)=0 (defined in Renderer)Rendererpure virtual
end_rendering(void)=0 (defined in Renderer)Rendererpure virtual
flat_triangle(const Vec3D &x0, const Vec3D &x1, const Vec3D &x2, const Vec3D &n)=0 (defined in Renderer)Rendererpure virtual
line(const Vec3D &x0, const Vec3D &x1)=0 (defined in Renderer)Rendererpure virtual
Renderer() (defined in Renderer)Renderer
set_color(Vec3D color)=0 (defined in Renderer)Rendererpure virtual
set_light_ambient_color(Vec3D color) (defined in Renderer)Renderer
set_light_diffuse_color(Vec3D color) (defined in Renderer)Renderer
set_light_location(Vec3D location) (defined in Renderer)Renderer
set_material_ambient_color(Vec3D color)=0 (defined in Renderer)Rendererpure virtual
set_material_diffuse_color(Vec3D color)=0 (defined in Renderer)Rendererpure virtual
set_model_transformation(const Transformation &model) (defined in Renderer)Renderer
set_projection_frustum(double left, double right, double bottom, double top, double near, double far) (defined in Renderer)Renderer
set_view_look_at(const Vec3D &camera, const Vec3D &target, const Vec3D &up) (defined in Renderer)Renderer
shaded_triangle(const Vec3D &x0, const Vec3D &c0, const Vec3D &x1, const Vec3D &c1, const Vec3D &x2, const Vec3D &c2, const Vec3D &n)=0 (defined in Renderer)Rendererpure virtual
start_rendering(void)=0 (defined in Renderer)Rendererpure virtual
~Renderer() (defined in Renderer)Renderervirtual


Reference manual for Ion Beam Simulator 1.0.5new_solver
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