Geometry Member List
This is the complete list of members for Geometry, including all inherited members.
| _div_h | Mesh | protected |
| _geom_mode | Mesh | protected |
| _h | Mesh | protected |
| _max | Mesh | protected |
| _origo | Mesh | protected |
| _size | Mesh | protected |
| bracket_surface(uint32_t n, const Vec3D &xin, const Vec3D &xout, Vec3D &xsurf) const | Geometry | |
| build_mesh(void) | Geometry | |
| build_surface(void) | Geometry | |
| built(void) const | Geometry | inline |
| closest_node(Vec3D x) const | Mesh | |
| coord_of_node(Int3D n) const | Mesh | |
| debug_print(std::ostream &os) const | Geometry | |
| dim(void) const | Mesh | |
| div_h(void) const | Mesh | inline |
| geom_mode(void) const | Mesh | inline |
| Geometry(geom_mode_e geom_mode, Int3D size, Vec3D origo, double h) | Geometry | |
| Geometry(std::istream &is) | Geometry | explicit |
| get_boundaries() const | Geometry | |
| get_boundary(uint32_t n) const | Geometry | |
| get_solid(uint32_t n) const | Geometry | |
| h(void) const | Mesh | inline |
| have_solid_data(void) const | Geometry | |
| inside(const Vec3D &x) const | Geometry | |
| inside(uint32_t n, const Vec3D &x) const | Geometry | |
| is_near_solid(int32_t i, int32_t j, int32_t k) const | Geometry | |
| max(void) const | Mesh | inline |
| max(int i) const | Mesh | inline |
| Mesh() | Mesh | |
| Mesh(geom_mode_e geom_mode, Int3D size, Vec3D origo, double h) | Mesh | |
| Mesh(std::istream &is) | Mesh | |
| mesh(int32_t i) const | Geometry | inline |
| mesh(int32_t i, int32_t j) const | Geometry | inline |
| mesh(int32_t i, int32_t j, int32_t k) const | Geometry | inline |
| mesh(int32_t i) | Geometry | inline |
| mesh(int32_t i, int32_t j) | Geometry | inline |
| mesh(int32_t i, int32_t j, int32_t k) | Geometry | inline |
| mesh_check(int32_t i) const | Geometry | |
| mesh_check(int32_t i, int32_t j) const | Geometry | |
| mesh_check(int32_t i, int32_t j, int32_t k) const | Geometry | |
| mesh_number(Vec3D x) const | Mesh | |
| nearsolid_ptr(int32_t index) const | Geometry | inline |
| nodecount(void) const | Mesh | inline |
| number_of_boundaries() const | Geometry | |
| number_of_solids() const | Geometry | |
| operator!=(const Mesh &m) const | Mesh | |
| operator==(const Mesh &m) const | Mesh | |
| origo(void) const | Mesh | inline |
| origo(int i) const | Mesh | inline |
| reset(geom_mode_e geom_mode, Int3D size, Vec3D origo, double h) | Mesh | |
| save(const std::string &filename, bool save_solids=false) const | Geometry | |
| save(std::ostream &os, bool save_solids=false) const | Geometry | |
| Mesh::save(std::ostream &os) const | Mesh | |
| set_boundary(uint32_t n, const Bound &b) | Geometry | |
| set_solid(uint32_t n, const Solid *s) | Geometry | |
| size(void) const | Mesh | inline |
| size(int i) const | Mesh | inline |
| solid_dist(uint32_t i, uint32_t j, uint32_t k, uint32_t dir) const | Geometry | |
| solid_dist(uint32_t i, uint32_t dir) const | Geometry | |
| surface_built(void) const | Geometry | inline |
| surface_inside(const Vec3D &x) const | Geometry | |
| surface_normal(const Vec3D &x) const | Geometry | |
| surface_triangle(int32_t a) const | Geometry | inline |
| surface_triangle_normal(const Vec3D &x) const | Geometry | |
| surface_triangle_normal(int32_t a) const | Geometry | |
| surface_triangle_ptr(int32_t i, int32_t j, int32_t k) const | Geometry | inline |
| surface_trianglec(void) const | Geometry | inline |
| surface_trianglec(int32_t i, int32_t j, int32_t k) const | Geometry | |
| surface_vertex(int32_t a) const | Geometry | inline |
| surface_vertexc(void) const | Geometry | inline |
| ~Geometry() | Geometry | |
| ~Mesh() | Mesh | inline |