Geometry Member List
This is the complete list of members for Geometry, including all inherited members.
_div_h | Mesh | protected |
_geom_mode | Mesh | protected |
_h | Mesh | protected |
_max | Mesh | protected |
_origo | Mesh | protected |
_size | Mesh | protected |
bracket_surface(uint32_t n, const Vec3D &xin, const Vec3D &xout, Vec3D &xsurf) const | Geometry | |
build_mesh(void) | Geometry | |
build_surface(void) | Geometry | |
built(void) const | Geometry | inline |
closest_node(Vec3D x) const | Mesh | |
coord_of_node(Int3D n) const | Mesh | |
debug_print(std::ostream &os) const | Geometry | |
dim(void) const | Mesh | |
div_h(void) const | Mesh | inline |
geom_mode(void) const | Mesh | inline |
Geometry(geom_mode_e geom_mode, Int3D size, Vec3D origo, double h) | Geometry | |
Geometry(std::istream &is) | Geometry | explicit |
get_boundaries() const | Geometry | |
get_boundary(uint32_t n) const | Geometry | |
get_solid(uint32_t n) const | Geometry | |
h(void) const | Mesh | inline |
have_solid_data(void) const | Geometry | |
inside(const Vec3D &x) const | Geometry | |
inside(uint32_t n, const Vec3D &x) const | Geometry | |
is_near_solid(int32_t i, int32_t j, int32_t k) const | Geometry | |
max(void) const | Mesh | inline |
max(int i) const | Mesh | inline |
Mesh() | Mesh | |
Mesh(geom_mode_e geom_mode, Int3D size, Vec3D origo, double h) | Mesh | |
Mesh(std::istream &is) | Mesh | |
mesh(int32_t i) const | Geometry | inline |
mesh(int32_t i, int32_t j) const | Geometry | inline |
mesh(int32_t i, int32_t j, int32_t k) const | Geometry | inline |
mesh(int32_t i) | Geometry | inline |
mesh(int32_t i, int32_t j) | Geometry | inline |
mesh(int32_t i, int32_t j, int32_t k) | Geometry | inline |
mesh_check(int32_t i) const | Geometry | |
mesh_check(int32_t i, int32_t j) const | Geometry | |
mesh_check(int32_t i, int32_t j, int32_t k) const | Geometry | |
mesh_number(Vec3D x) const | Mesh | |
nearsolid_ptr(int32_t index) const | Geometry | inline |
nodecount(void) const | Mesh | inline |
number_of_boundaries() const | Geometry | |
number_of_solids() const | Geometry | |
operator!=(const Mesh &m) const | Mesh | |
operator==(const Mesh &m) const | Mesh | |
origo(void) const | Mesh | inline |
origo(int i) const | Mesh | inline |
reset(geom_mode_e geom_mode, Int3D size, Vec3D origo, double h) | Mesh | |
save(const std::string &filename, bool save_solids=false) const | Geometry | |
save(std::ostream &os, bool save_solids=false) const | Geometry | |
Mesh::save(std::ostream &os) const | Mesh | |
set_boundary(uint32_t n, const Bound &b) | Geometry | |
set_solid(uint32_t n, const Solid *s) | Geometry | |
size(void) const | Mesh | inline |
size(int i) const | Mesh | inline |
solid_dist(uint32_t i, uint32_t j, uint32_t k, uint32_t dir) const | Geometry | |
solid_dist(uint32_t i, uint32_t dir) const | Geometry | |
surface_built(void) const | Geometry | inline |
surface_inside(const Vec3D &x) const | Geometry | |
surface_normal(const Vec3D &x) const | Geometry | |
surface_triangle(int32_t a) const | Geometry | inline |
surface_triangle_normal(const Vec3D &x) const | Geometry | |
surface_triangle_normal(int32_t a) const | Geometry | |
surface_triangle_ptr(int32_t i, int32_t j, int32_t k) const | Geometry | inline |
surface_trianglec(void) const | Geometry | inline |
surface_trianglec(int32_t i, int32_t j, int32_t k) const | Geometry | |
surface_vertex(int32_t a) const | Geometry | inline |
surface_vertexc(void) const | Geometry | inline |
~Geometry() | Geometry | |
~Mesh() | Mesh | inline |