Geometry definition
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#include <stdint.h>
#include <pthread.h>
#include <vector>
#include <iostream>
#include "file.hpp"
#include "vec3d.hpp"
#include "vtriangle.hpp"
#include "solid.hpp"
#include "mesh.hpp"
#include "types.hpp"
#include "callback.hpp"
Go to the source code of this file.
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#define | SMESH_NODE_ID_MASK 0xE0000000 |
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#define | SMESH_NODE_ID_PURE_VACUUM 0x00000000 |
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#define | SMESH_NODE_ID_NEAR_SOLID 0x20000000 |
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#define | SMESH_NODE_ID_NEUMANN 0x40000000 |
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#define | SMESH_NODE_ID_ROUGH_BOUNDARY 0x60000000 |
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#define | SMESH_NODE_ID_PURE_VACUUM_FIX 0x80000000 |
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#define | SMESH_NODE_ID_NEAR_SOLID_FIX 0xA0000000 |
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#define | SMESH_NODE_ID_DIRICHLET 0xC0000000 |
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#define | SMESH_NODE_ID_FINE_BOUNDARY 0xE0000000 |
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#define | SMESH_NODE_FIXED 0x80000000 |
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#define | SMESH_BOUNDARY_NUMBER_MASK 0x000000FF |
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#define | SMESH_NEAR_SOLID_INDEX_MASK 0x1FFFFFFF |
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Reference manual for Ion Beam Simulator 1.0.6dev
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