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MyDXFEntitySelection Class Reference

DXF entity selection. More...

#include <mydxfentities.hpp>

Public Member Functions

 MyDXFEntitySelection ()
 Construct empty selection. More...
 
 ~MyDXFEntitySelection ()
 Destructor. More...
 
uint32_t size () const
 Return number of entities in selection. More...
 
void add_entity (uint32_t a)
 Add entity number a in selection. More...
 
const uint32_t & operator() (int a) const
 Get a const reference to entity number in selection at location a. More...
 
uint32_t & operator() (int a)
 Get reference to entity number in selection at location a. More...
 

Friends

std::ostream & operator<< (std::ostream &os, const MyDXFEntitySelection &sel)
 

Detailed Description

DXF entity selection.

MyDXFEntitySelection object is a list of indexes, which point to entities in the MyDXFEntities.

Constructor & Destructor Documentation

◆ MyDXFEntitySelection()

MyDXFEntitySelection::MyDXFEntitySelection ( )
inline

Construct empty selection.

◆ ~MyDXFEntitySelection()

MyDXFEntitySelection::~MyDXFEntitySelection ( )
inline

Destructor.

Member Function Documentation

◆ add_entity()

void MyDXFEntitySelection::add_entity ( uint32_t  a)
inline

Add entity number a in selection.

◆ operator()() [1/2]

uint32_t& MyDXFEntitySelection::operator() ( int  a)
inline

Get reference to entity number in selection at location a.

◆ operator()() [2/2]

const uint32_t& MyDXFEntitySelection::operator() ( int  a) const
inline

Get a const reference to entity number in selection at location a.

◆ size()

uint32_t MyDXFEntitySelection::size ( void  ) const
inline

Return number of entities in selection.


The documentation for this class was generated from the following file:


Reference manual for Ion Beam Simulator 1.0.6dev
Generated by Doxygen 1.9.1 on Thu Sep 11 2025 09:37:24.